Toys are the things that children come into contact with most frequently. If elements of innovation and technology (I&T) are added to a toy, children may become inspired and take an interest in I&T during the process of play. Such a toy can pave the way for them to become I&T elites in 10 or 20 years’ time.
A Hong Kong toy design company which views toys as the genesis of the I&T ecosystem began incorporating STEAM concepts into their designs as early as 1999. Through trademark registration and design patents, it has gained a firm foothold in the global creative educational toy market.
A Hong Kong toy design company which views toys as the genesis of the I&T ecosystem began incorporating STEAM concepts into their designs as early as 1999. Through trademark registration and design patents, it has gained a firm foothold in the global creative educational toy market.
- Category
- 문화 - Culture
- Tags
- Copyright, Designs, IntellectualProperty
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